Online Games: A Few Considerations

Game Based LearningType ‘online games for children’ into a search engine and a staggering amount of results are returned. Quite literally, hours and hours could be spent playing the array of online games. Some online games may have an educational value, developing knowledge and understanding of content in the school curriculum for English, Mathematics or other subjects. Others may benefit wider cognitive development, encouraging reasoning and problem-solving abilities. There are, however, recreational online games that need to be evaluated for their suitability for children and it is important to know what to look for to ensure online safety.

Arcade-type games are prolific on the internet and many of those in search results for ‘online games for children’ (or similar keyword searches) contain inappropriate content. A ‘shoot ‘em up’ game is very different in nature when children are blasting the answer to a number sentence than when zombies, people and everyday objects are the objects of destruction… FunBrain, although an American site, offers arcade-style games that have educational value and some are simply there for the purpose of having fun. As part of Pearson Education, the appropriateness of the content can be trusted.

Online games hosted in the USA that comply with the Children’s Online Privacy Protection Act (COPPA) limits marketing and prevents online collection of personal information from children younger than thirteen years old. It is worthwhile knowing about COPPA in the context of the UK because it can provide some assurances to teachers, parents and carers that the online gaming environment has been subject to regulations intended to protect children. Remember, searching for online games using Google or other search engines can provide links to websites hosted anywhere in the world.

Poptropica is a virtual world for children, a multi-player online role-playing game. It has controls to ensure online chat is restricted. Children can communicate with other players and compete with them when travelling through different islands to complete quests and challenges. This website involves scripted chat. It is not possible for a child to type their own questions and answers therefore what is communicated is limited. Personal details cannot be shared. In the event of an adult using the website, they are unable to engage in any conversations other than those determined by the scripted chat facility provided by the website. Avatars are randomly generated and provide anonymity. Poptropica can be considered a safe online role-playing game for children and preferable to console games or other online virtual worlds where multi-player chat is not necessarily subject to such strict constraints. This website is an example of an online environment adhering to the COPPA.

For domains in the UK or elsewhere, it is wise to find parent or teacher information links. In preparing this piece, it was found that this is not always straightforward. It is, however, quite informative. Several websites offering online games for children place the responsibility on those supervising children’s use of the games to decide on whether it is safe and appropriate. Any such notice on an online gaming site should alert an adult to a possible lack of control in the materials available and the extent to which personal information could be shared within games.

So, for teachers, parents and carers concerned about online games that are appropriate for younger children, the following points need to be considered.

If the game is a virtual world where role-playing is featured, thoroughly check the nature of the chat facility. It should generally involve controls in how usernames for avatars are generated and ensure avatar pictures cannot be uploaded therefore the risk of children identifying themselves online is limited. Scripted chat rather than free typing facilities are a feature that should be evident before allowing a child to interact with others in an online virtual environment role-playing game.

It is important to examine what a gaming website says about its own view of how it is or is not actively aiming to support the safeguarding of children. Perhaps a general rule of thumb is to only allow access to reputable websites from trusted organisations, such as the BBC, Disney or other major organisations that produce online games for educational or entertainment purposes.

You can teach your students more about the risks associated with online communication and gaming using a selection of lesson plans and assembly plans available to E-safety Support Premium and Premium Plus members.

Written by Jazz Williams on February 06, 2014 12:39

The pros and cons of Facebook - a student view

Smart phone - FreeDigitalPhotos.netAs a student, I use Facebook almost every day. Most of the time this is purely out of boredom, however it does have its uses. After moving away from family and friends to go to university, I have found Facebook to be one of the easiest and most efficient ways to keep in contact with them and updated with what’s going on in their lives. Another great use of Facebook is the pages created for students which informs its ‘likers’ of current discounts and offers available, studentbeans.com, for example. Even my university has a Facebook page which updates its students with current events and important news related to the uni. In order to help one another when struggling or confused about an assignment, a fellow peer created a Facebook group for our English year. Although I often use Facebook to procrastinate, this Facebook group has helped me when I’ve been confused about referencing or uncertain about what to do for my assignment. If needed, I can simply post a comment on the group wall and, more often than not, three or four people will reply with the answer.

Unfortunately, there are many downsides to Facebook. As I previously mentioned, it’s an excellent place to procrastinate. Filled with hundreds of distractions, funny ‘Vine’ videos and addictive games like ‘Candy Crush,’ it’s easy to lose an hour or so without even noticing. Then there’s the ridiculous amount of pointless pictures people upload to Facebook which have been synced with their Instagram accounts. Pictures of food, pets and selfies with pouts; it’s all useless to me. I can appreciate the picture of your pet, and you look lovely in your selfie but did I really need to know what you had for lunch? I don’t have an Instagram account so maybe I don’t quite understand the hype. My friend once uploaded a picture of socks to Instagram purely to see how many likes it would get. It got around 10 likes within an hour of being uploaded. 10 likes for a picture of socks! Or maybe that’s really creative and I just don’t have the artistic eye to see this?

During high school I found that if there was an argument or fall out between peers at school this would then carry on to Facebook. There would be statuses set, one peer would edit a photo of the peer they had fallen out with and re-post this on Facebook or maybe set it as their profile picture. I never witnessed what I would call cyber bullying on Facebook. However, when websites such as Formspring became popular, due to the anonymity button on the site, one pupil decided to pretend to be another and sent argumentative messages to another pupil. This therefore created a lot of upset, particularly for the pupil who was being impersonated. Thankfully, this happened towards the end of Year 11 so the impersonated pupil managed to escape away from the situation to college before it got any worse.

High school was four years ago now and although I rarely see an argument on Facebook today, I still see people setting statuses about others without revealing the person’s identity. I understand some people see Facebook as somewhere to vent their feelings but surely it’s going too far when you’re writing a status aimed at another for all to see? In my opinion, Facebook statuses should be used to share jokes, something funny that happened to you, an amusing video, to share your interests or a provoking article. I don’t think it should be used to pull others down, beg for attention or update your friends with every moment of your day.

It is unfortunate that people abuse the site by using it to hurt others. Facebook was originally created to give people somewhere to socialise with others and share their interests but it has evolved into so much more. It is used for advertising and promoting products and companies. It has helped me find long, lost friends, to keep in touch with friends who have moved away, and broadened my knowledge of the world and the people in it through pages such as Upworthy and Humans of New York. Despite the endless amounts of rubbish found on it there’s a great amount of interesting and wonderful things, too.

At E-safety Support we would like to thank Rebecca for sharing her thoughts on this topic. If you would like to share your opinion about this or other e-safety topics, please use the comment section below or email tinae@e-safetysupport.com

Written by Rebecca Hope on February 06, 2014 13:15

Trend spotting at Bett

Bett ShowDuring last week’s Bett Show, we took the opportunity to take a look at the education trends that were emerging from an e-safety perspective.

Unsurprisingly, by far the biggest trend is that of using portable devices and Apps to support education and learning. There were over 500 online resources on show along with hundreds of devices including BYOD, tablets, touch-screens, webcams and a host of Apps too – the list goes on.

With all this access to technology and the Internet, it’s easy to get swept along with the shiny new gadgets and flash Apps to help engage students in and out of the classroom – anything that supports this should of course be encouraged.

But with all this change in the way we teach and learn it’s vital to remember that e-safety should come as part and parcel of any new technology we choose to use with students. That’s not necessarily to say that new devices should prohibit certain websites for example, but that we should be aware of any potential risks we place in front of students. Does a new App allow users to engage with each-other? If so, do we know who the other users are? Can the activity be monitored? And so on.

We should always know the pros and cons and make students conscious of them too before integrating new technology into the classroom. That said, there were some great examples on show that combine new technology with good e-safety practice.

If you have encountered good or bad examples of devices or Apps that you would like to share with fellow teachers, please let us know by using the comment form below.

Written by Safeguarding Essentials on January 30, 2014 11:40


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