A little computer gaming can assist in developing well-adjusted children

GamingIt is a common mantra from adults that “kids spend far too much time playing computer games”, and to the uninformed, killing zombies or driving high-powered cars around fictitious race tracks would seem to offer little contribution to their respective development, indeed some would go so far as to say they have a detrimental impact on young people’s lives and behaviour.

However, a study published in the journal ‘Pediatrics’ by scientists from Oxford University has suggested that engaging with video games for a short period each day could contribute in a small, but positive manner to a child’s development.

A sample group of nearly 5000 young people, half male and half female, aged between 10 and 15 years old, drawn from a representative selection of UK households, were surveyed by experimental psychologist Dr. Andrew Przybylski and questioned about how much time, on average, they spent playing console or computer-based games daily. They were then asked questions focusing on how satisfied they were with their lives, their levels of hyperactivity and inattention, their empathy and the quality of their relationships with their peers.

During the study, 75% of the young people questioned indicated that they engaged in screen-based gaming on a daily basis. Interestingly, the research suggested that those who spent more than half of the daily free time playing games are not well adjusted and hypothesised that the reason for this is that they were less likely to get involved in other enriching activities as well as being exposed to content that is inappropriate, designed, as it were, for adult consumption.

The particularly fascinating result within this study, however, suggests that in comparison to children who are non-players and those who are frequent players, those who play games for less than one-third of their daily free time (usually less than one hour) appeared to possess the most developed abilities to socialise and have less friendship and emotional issues. They also reported less hyperactivity than other groups.

Contrary to popular opinion, fuelled by misinformation in the press, Dr. Przybylski suggested that:

“These results support recent laboratory-based experiments that have identified the downsides to playing electronic games. However, high levels of video game-playing appear to be only weakly linked to children's behavioural problems in the real world.”

It was also his opinion, based on the research, that the small positive effects that were observed for the low levels of game play did not necessarily support the suggestion that screen-based games could, by themselves, somehow, assist children’s development in the increasingly technological world.

In concluding Dr. Przybylski encouraged further research to investigate the particular elements of games that may make them either beneficial or harmful. He also suggested that further study should be carried out within the context of children’s social environments, such as their families, friendship groups and wider community and whether these aspects impact on how gaming experiences influence young people.

In my experience as an educator and a parent, I have found that, like with any pastime or hobby, if a child becomes too obsessed with the narrow focus of a particular interest at the expense of other activities, then it can have a negative impact on their development. Think about any kids in your school who are completely consumed by their interest in football, heavy metal music or even their appearance and, I think you will agree that this can occur with anything. The difference with gaming occurs because they are specifically designed using aggressively engaging principles to draw players in and hold their attention for long periods of time. Applied to young people with susceptible minds, who may use gaming as a means of escaping a dysfunctional family environment or a bullying situation, this, in my opinion, can potentially have a serious detrimental impact on their behaviour and development.

In your experience with young people, do you agree with the results of the study? Do you feel that computer games are harmful or beneficial to young people? Does gaming have a place within the formal education arena? We would love to read your comments so please feel free to share them below.

Written by Steve Gresty on August 07, 2014 11:42

What turns young people off apps?

E-safety TabletA new piece of Voxburner research into young people and their attitudes and behaviours when it comes to using apps reveals that 67% of 16-24s find ads the biggest turn-off when it comes to apps.

Apps that take too long to load (45%), too many push notifications (34%) and requiring to login to use an app (30%) were other key reasons apps can be a turn-off for young people. 35% of respondents also shared of their frustration when an app isn’t available on their mobile platform.

28% of respondents say they always turn off push notifications as soon as they download an app, whilst 60% say they will turn them off if they get too many notifications. 43% say that negative reviews will have an impact on whether they decide to download an app.

The majority of 16-24s (73%) have a core number of 1 - 10 apps that they use on a weekly basis, despite 53% saying they have more than 30 apps downloaded on their phone in total. 14% of respondents have over 50 apps downloaded, whilst 4% have more than 100.

It’s social networking apps (81%) and game apps (70%) that are used the most often - Tumblr, Spotify, YouTube and BBC all feature highly. Weather apps, included in so many default installations, are popular, with 42% of those surveyed using them actively each week. We see that women are more interested in health and fitness apps and photo and video apps, whilst men are using sports and entertainment apps more than women. Blackboard and Evernote were mentioned specifically by students or recent graduates as the top app that helped them at university this year.

Commenting on the results, Precious Hamilton-Brown, Creative Coordinator for Swiftkey, says: “The best apps are those that solve a problem and stand the test of time - the ones you rely on regularly because they improve the overall experience of using your phone. Some apps entice a download but then remain neglected until that inevitable day when your storage space is low and it’s time for a ruthless deleting spree! Young people rightly have high expectations when it comes to giving away a prime spot on their homescreen. They expect quality apps that deliver genuine value, keeping them coming back for more. Companies that want to grow their teenage fanbase must have integrity, credibility and not rest on their laurels for a moment.”

When asked how they feel about the new Facebook messenger app, 44% of 16-24s say it annoys them that it’s now a separate app, whilst 15% say they don’t use Facebook on their phone at all.

Luke Mitchell, Head of Insight at Voxburner, says: “The number of apps young people keep on their phone indicate that there’s no space for those that aren’t providing fun or utility. Annoy them with excessive push notifications or intrusive ads and you’ll feel the full impact of the ‘uninstall’ button.

Claire, aged 18 from Medway, adds: “Facebook just seems to get boring, it's the same old thing day in day out. Typically the other apps [YouTube, WhatsApp, Skype] seem to be more direct communication with individuals, a platform for conversation, or in YouTube's case, watching and finding new things, whether it be music, funny cat videos or anything else.”

Jennie, aged 20 from Brighton, says: “I recently upgraded my phone to the iPhone 5C. It took me a while to decide whether to get an iPhone or change to a Samsung but in the end I decided it would be easier to stay with the iPhone (I had a 4 before) as I wouldn't lose all my apps and wouldn't have to faff around sorting out my music either.”

The full research on Young people and apps can be downloaded for free on the Voxburner website.

Written by Safeguarding Essentials on July 31, 2014 09:10

Friendly WiFi

Friendly WiFi is the world’s first accreditation scheme designed to verify whether a business’ public Wi-Fi service meets a minimum level of filtering to block out access to pornographic and child abuse websites. ‘Friendly WiFi’ aims to keep children and young people safe from viewing inappropriate material when logged into public Wi-Fi offered in cafes, shops, restaurants etc across the UK.

RDI Director Mike Davies said; “The creation of the ‘Friendly WiFi’ scheme follows a number of collaborative discussions about what can be done to improve child safety online. RDI has worked with the Government and industry to develop such a scheme, carrying a friendly logo to help UK businesses promote the fact that their Wi-Fi service is filtered and that ‘Friendly WiFi’ sites can be easily identified and located throughout the UK. The RDI is looking forward to supporting a safer environment for children and young people as the level of internet browsing and availability of services continues to increase.”

So what is 'Friendly WiFi'? Mike explains:

"For the past 12 months the Registered Digital Institute (RDI) has worked alongside The UK Council for Child Internet Safety (UKCCIS) to design and launch a scheme that is the first in the world to use a minimum standard specification of filtering and to regulate public Wi-Fi services offered by businesses in the UK. This initiative is supported by Government and the UK’s main Wi-Fi providers."

"‘Friendly WiFi’ has been created to ensure that businesses who offer their customers the use of their public Wi-Fi services and who wish to become a ‘Friendly WiFi’ venue, can have their Wi-Fi services verified by an independent body to confirm that the correct filters are in place to block anyone from accessing inappropriate material."

Where should people look out for the ‘Friendly WiFi’ logo?

"The ‘Friendly WiFi’ logo can be found on the high street, in cafes, shops, restaurants, hotels and public transport. Wherever you see the ‘Friendly WiFi’ logo, parents and children can be assured that the public Wi-Fi offered at that particular venue has reached an industry recognised standard level of filtering and that access to pornography and child abuse websites, videos and images are blocked."

Why is it important for public Wi-Fi to be filtered?

"If filters are not placed on public Wi-Fi services, children and young people are at risk of viewing and accessing inappropriate material. This includes pornographic and child abuse imagery, websites and videos."

Claire Lilley, Head of Child Online Safety at NSPCC, has also given the scheme her backing; “Children often go online when they are out and about and parents need to know that using a public Wi-Fi network won’t expose them to pornography. So it’s very reassuring for parents to know that when they see the ‘Friendly WiFi’ logo they can allow their children to go online in safety. However, as with any filtering measures it’s vital not to be complacent and we urge parents to talk to their children about what they get up to online and what to do if they have any concerns.”

Many high street names have become Friendly WiFi accredited including Tesco, Samsung and Starbucks. These WiFi venues can be identified by the Friendly WiFi logo. The logo will reassure consumers that the most worrying internet content for children, including pornography, will have been placed behind filters and so unavailable to users.

More information can be found at the Friendly WiFi website.

Written by Safeguarding Essentials on July 24, 2014 11:15


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